Technology and Innovation
Technology 9
Computer sciences, hands on time with hardware, learn to assemble computers, guest presenters, and special projects
Web 2.0 10-12
Social media, blogs, apps, productivity tools, cloud storage, collaboration spaces, presentation programs, game production
Theatre Production 9-12
Set design, lighting, sound booth, backstage theatre production
Electronics 9-12
“evil genius”, SumoBot and Vex Robotics Kits to build and program remotely controlled robotics, robotics competitions
Digital Media, Graphic Communication, Media Arts
Digital manipulation of photographs, art work, video production
Tech Club
LAN parties, gaming, building and repairing computer systems